local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1
main_id = 2020
L0_1 = {}
L1_1 = 202001
L2_1 = 202007
L3_1 = 202008
L4_1 = 202009
L5_1 = 202002
L6_1 = 202013
L7_1 = 202003
L8_1 = 202004
L9_1 = 202010
L10_1 = 202011
L11_1 = 202005
L12_1 = 202006
L13_1 = 202012
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L2_1.offline_dungeon_id = 0
L2_1.scene_id = 3
L2_1.pos = "Q202001Player1"
L1_1.avatar = L2_1
L0_1["202001"] = L1_1
L1_1 = {}
L2_1 = {}
L2_1.offline_dungeon_id = 0
L2_1.scene_id = 3
L2_1.pos = "Q202001Target"
L1_1.avatar = L2_1
L0_1["202002"] = L1_1
L1_1 = {}
L0_1["202003"] = L1_1
L1_1 = {}
L0_1["202004"] = L1_1
L1_1 = {}
L0_1["202005"] = L1_1
L1_1 = {}
L0_1["202010"] = L1_1
L1_1 = {}
L0_1["202011"] = L1_1
L1_1 = {}
L2_1 = {}
L2_1.offline_dungeon_id = 0
L2_1.scene_id = 3
L2_1.pos = "Q202101Player"
L1_1.avatar = L2_1
L2_1 = {}
L3_1 = -1
L4_1 = 1
L5_1 = -1
L6_1 = -1
L7_1 = -1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.quest_var = L2_1
L0_1["202012"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700319
L3_1.alias = "Gadget71700319"
L3_1.pos = "Q202005Dungeon"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = 1
L4_1 = -1
L5_1 = -1
L6_1 = -1
L7_1 = -1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.quest_var = L2_1
L0_1["202013"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3064
L3_1.alias = "Npc3064"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q202001_soldier1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3178
L4_1.alias = "Npc3178"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q202001_soldier1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3061
L5_1.alias = "Npc3061"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q202001_soldier1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3177
L6_1.alias = "Npc3177"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q202001_soldier1"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3176
L7_1.alias = "Npc3176"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q202001_soldier1"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 3060
L8_1.alias = "Npc3060"
L8_1.script = "Actor/Npc/NpcFSMBehaviour"
L8_1.pos = "Q202001_soldier1"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 3175
L9_1.alias = "Npc3175"
L9_1.script = "Actor/Npc/NpcFSMBehaviour"
L9_1.pos = "Q202001_soldier1"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 7
L10_1 = {}
L10_1.id = 3175
L10_1.alias = "Npc3175"
L10_1.script = "Actor/Npc/NpcFSMBehaviour"
L10_1.pos = "Q202001Target"
L10_1.scene_id = 3
L10_1.room_id = 0
L11_1 = {}
L11_1.id = 3176
L11_1.alias = "Npc3176"
L11_1.script = "Actor/Npc/NpcFSMBehaviour"
L11_1.pos = "Q202001Player5"
L11_1.scene_id = 3
L11_1.room_id = 0
L12_1 = {}
L12_1.id = 3177
L12_1.alias = "Npc3177"
L12_1.script = "Actor/Npc/NpcFSMBehaviour"
L12_1.pos = "Q202001Player5"
L12_1.scene_id = 3
L12_1.room_id = 0
L13_1 = {}
L13_1.id = 3061
L13_1.alias = "Npc3061"
L13_1.script = "Actor/Npc/NpcFSMBehaviour"
L13_1.pos = "Q202001Player4"
L13_1.scene_id = 3
L13_1.room_id = 0
L14_1 = {}
L14_1.id = 3178
L14_1.alias = "Npc3178"
L14_1.script = "Actor/Npc/NpcFSMBehaviour"
L14_1.pos = "Q202001Player4"
L14_1.scene_id = 3
L14_1.room_id = 0
L15_1 = {}
L15_1.id = 12138
L15_1.alias = "Npc12138"
L15_1.script = "Actor/Npc/TempNPC"
L15_1.pos = "Q201905_soldier1"
L15_1.scene_id = 3
L15_1.room_id = 0
L16_1 = {}
L16_1.id = 12139
L16_1.alias = "Npc12139"
L16_1.script = "Actor/Npc/TempNPC"
L16_1.pos = "Q201905_soldier2"
L16_1.scene_id = 3
L16_1.room_id = 0
L17_1 = {}
L17_1.id = 12140
L17_1.alias = "Npc12140"
L17_1.script = "Actor/Npc/TempNPC"
L17_1.pos = "Q201905_soldier4"
L17_1.scene_id = 3
L17_1.room_id = 0
L18_1 = {}
L18_1.id = 12141
L18_1.alias = "Npc12141"
L18_1.script = "Actor/Npc/TempNPC"
L18_1.pos = "Q201905_soldier5"
L18_1.scene_id = 3
L18_1.room_id = 0
L19_1 = {}
L19_1.id = 12142
L19_1.alias = "Npc12142"
L19_1.script = "Actor/Npc/TempNPC"
L19_1.pos = "Q201905_soldier8"
L19_1.scene_id = 3
L19_1.room_id = 0
L20_1 = {}
L20_1.id = 12143
L20_1.alias = "Npc12143"
L20_1.script = "Actor/Npc/TempNPC"
L20_1.pos = "Q201905_soldier6"
L20_1.scene_id = 3
L20_1.room_id = 0
L21_1 = {}
L21_1.id = 12144
L21_1.alias = "Npc12144"
L21_1.script = "Actor/Npc/TempNPC"
L21_1.pos = "Q201905_soldier3"
L21_1.scene_id = 3
L21_1.room_id = 0
L22_1 = {}
L22_1.id = 12145
L22_1.alias = "Npc12145"
L22_1.script = "Actor/Npc/TempNPC"
L22_1.pos = "Q201905_soldier7"
L22_1.scene_id = 3
L22_1.room_id = 0
L23_1 = {}
L23_1.id = 3060
L23_1.alias = "Npc3060"
L23_1.script = "Actor/Npc/TempNPC"
L23_1.pos = "Q201905_soldier3"
L23_1.scene_id = 3
L23_1.room_id = 0
L24_1 = {}
L24_1.id = 3064
L24_1.alias = "Npc3064"
L24_1.script = "Actor/Npc/TempNPC"
L24_1.pos = "Q201905_soldier7"
L24_1.scene_id = 3
L24_1.room_id = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L2_1[10] = L12_1
L2_1[11] = L13_1
L2_1[12] = L14_1
L2_1[13] = L15_1
L2_1[14] = L16_1
L2_1[15] = L17_1
L2_1[16] = L18_1
L2_1[17] = L19_1
L2_1[18] = L20_1
L2_1[19] = L21_1
L2_1[20] = L22_1
L2_1[21] = L23_1
L2_1[22] = L24_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q2020001Trans1"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["202001"] = L1_1
L1_1 = {}
L0_1["202002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1036
L3_1.alias = "Npc1036"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q202003Ying"
L3_1.scene_id = 20117
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["202003"] = L1_1
L1_1 = {}
L0_1["202004"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1036
L3_1.alias = "Npc1036"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q202003Ying"
L3_1.scene_id = 20117
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["202005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 5
L3_1.scene_id = 3
L3_1.pos = "Q202101Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["202006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 2
L3_1.scene_id = 3
L3_1.pos = "Q2020001Trans2"
L4_1 = {}
L4_1.point_id = 3
L4_1.scene_id = 3
L4_1.pos = "Q2020001Trans3"
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.transmit_points = L2_1
L0_1["202007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 2
L3_1.scene_id = 3
L3_1.pos = "Q2020001Trans2"
L4_1 = {}
L4_1.point_id = 3
L4_1.scene_id = 3
L4_1.pos = "Q2020001Trans3"
L5_1 = {}
L5_1.point_id = 4
L5_1.scene_id = 3
L5_1.pos = "Q2020001Trans4"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.transmit_points = L2_1
L0_1["202008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 4
L3_1.scene_id = 3
L3_1.pos = "Q2020001Trans4"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["202009"] = L1_1
L1_1 = {}
L0_1["202010"] = L1_1
L1_1 = {}
L0_1["202011"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q202101Paimon"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["202012"] = L1_1
L1_1 = {}
L0_1["202013"] = L1_1
quest_data = L0_1
